Monday, March 14, 2011

The Start of E's Ez Rig Tools



Rigging a character for animation is not an easy task to accomplish...especially if you dont have the right tools...

Having rigged a character by hand using 3ds max..I found out quickly that...there has to be an easier way...

I took it upon myself to write a few scripts to help me automate many of the things I thought were important.

There are plenty of auto riggers out there...but tend to over complicate things...and are bulky or confusing to use....I just want simple tools...for the simple tasks...ie "E's Ez Rig Tools" A set of scripts to ease the pain of scripting with 3ds max.

A few features I would like to include are...


Rig Arms/Legs for Ik or Fk or Both with switching
Rig simple Ik spine with twist

with selectable controller shapes and colors

..all this to come soon...

i've started by building my window..and a few buttons...to rig an arm with ik...

to do this on any arm chain means the proper bones have to be targeted for any action to be executed on them....

i used pickbuttons to store the names of the targets the user selects...

then hit the rig button!

the scripts will do the rest....

its a work in progress...with updates coming soon..


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